At the end of the day, what we got was actually what disappointed me about the game. People were going to be disappointed in anything that’s less than perfect if their expectations are set at a ridiculously high level anyway. 9, the terrible trailers, the broken promises and the delays that the game suffered. We need to be frank, I could write an entire article about the development cycle of Mighty No. What I ended up with was a game I am disappointed by anyhow. 9 was making purely so I couldn’t be disappointed by the final product and view it for what it was. As a devoted Mega Man fan, I deliberately avoided the hype Mighty No. 9 does not even remotely meet the expectations placed upon it by the thousands of backers of the game. To rip off the proverbial Band-Aid quickly, Mighty No. Related reading: Nick takes a look back at Mega Man 2. After spending what felt like eternity waiting for the game since it was successfully funded on Kickstarter back in 2013, it’s now time to see exactly how well the game captures the platforming genius that was the Mega Man series. Well, after what seemed like an eternity, Mighty No.
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